Striking and Counterstriking

By John Clements

Occasionally, I receive very basic questions from novices asking about how to perform basic strikes, and I'm also still seeing at times folks who are struggling with how to perform the mastercuts with a longsword or messer. This often happens with practitioners who must train solo or who do not have anyone of experience to direct them in a two-person drill. Addressing this very question and providing essential lessons on it makes up a large portion of my basic introductory curriculum. Here's some advice that I've gotten good results with:

Striking well is about efficiency of motion to produce coordination and power (speed and force). Whether offensive or defensive, a blow must be done with action that aims the impact while directing its resistance. Its movement should also be difficult for an opponent to anticipate or predict. (For safe practice, you also need good control, which, paradoxically, is developed by hitting strongly at a pell, not by going softly against empty air.)

In our craft, according to Liechtenauer's great teachings, all of this is done with just five downward strikes/cuts:

  • Diagonal
  • Vertical
  • Horizontal (delivered high)
  • Short edge
  • Crooked

Each of these five strikes is aimed along four intersecting target lines. The first two are obvious. The third one must be understood that it's made crosswise higher up. The fourth and fifth ones give people the most trouble, but just understand this simple rule: One strikes along two angles but with one edge. The other strikes along one angle but with two edges.

Ultimately, every strike begins and ends in a stance or guard, and that strike is itself also a parry. Any strike is therefore the motion connecting two stances. Thus, between any two blows there is a guard and between two guards a blow. This is why the first thing you learn is the stances, followed by how to transition from one to the other. The stances allow you to cover certain target areas while threatening to deliver certain attacks, but the transitions themselves are, in effect, strikes.

Most importantly remember this: Just practicing these master strikes as if they are attacks that occur in a vacuum is not enough. These strikes are also parries. They simultaneously offend and defend in one motion. In this Art, offense is defense. You'll use these as counterattacks that are defenses-either in the middle of an opponent's attack or just as they attempt to defend with their own counterstrike. You might strike first in anticipation that they will attempt to counter you, so that you then counter them. Or you may strike with the intention of hitting and instantly countering off of the resistance they give you by trying to cover. Either way, you are striking at them with the intention of hitting decisively with your first or second blow.

Each "mastercut" has a specific posture, or strike from that posture, which it ideally "breaks" or displaces. This occurs during the instance of the opponent's own strike just as you come against their weapon, intercepting and disrupting their action, playing off the clashing cross of weapons that occurs.

But it's not a matter of detecting what blow an opponent is suddenly attempting and then making a quick decision as to what counter to use. This is impossible to do in the chaotic split seconds of a fight. Rather, you need only act to intercept and impede their action. You do this by closing against the portion of their weapon closest to their grip, that moving the least with the least force behind it. You thereby instantly act off of their strike or their attempt to counterstrike your attack.

Doing any of this requires that your motion encounter their weapon by clashing with the lower, stronger portion of yours against a weaker upper portion of theirs. But, at the end of the motion your strong will end down against their strong. This contact gives you the very leverage point of resistance by which you can then wind around and strike them.

The real secret is to simply be able to perform all this in a single tempo and not as separate actions. It takes practice. You have to coordinate your step with your hand motions so that your whole body works together. You have to become proficient in it by improving your muscle tone as well as your coordination. You also have to have good body mechanics, starting with a proper stance, good gripping, and correct footwork. However, the hardest part to acquire is the necessity of learning how for each blow to adroitly turn your hands as needed so that you are using the back edge or the front edge of your weapon.

It goes without saying that you must also sharpen your perception of distance and timing so that you do not act too soon, too late, too closely, or too distantly. On top of this, at the instant that your weapons clash you must "feel" the pressure and gauge the resistance as to whether it is stronger or weaker, for this will in an instant dictate which cut you can best employ. Learning to be able to do this from the "crown" position where you can rapidly turn your weapon to strike left or right, high or low, is critical.

Lastly, note that even though we refer to hitting with front and back "edges," you could also do these motions with a simple staff or a stick or even an axe. It's only a matter of turning the hands to wind the point or butt around. Whatever weapon you choose to work with, weather single or double handed, you will soon find how its particular center of gravity, center of rotation, and center of percussion permits these actions.

Striking and counter-striking in this way is absolutely fundamental to Medieval and Renaissance combat Arts. No matter what cut you are throwing, no matter what blow, hit, slash, or slice, with either the forward or back edge and even the flat, they are all merely one of these five. They all strike to the "four quarters"-up or down, left or right, back and forth- to make up a total of 16 possible blows. It's somewhat counterintuitive at first, and certainly contrary to the crude "common" method of parrying (and to later theories of fencing, as well), but I assure you it quickly becomes instinctive. And it's powerfully effective.

Obviously, all of this requires a certain audacity. It requires you lose any mindset that you must "stay away" and avoid an opponent's weapon instead of closing in against it to stifle it and bind on it. It requires that you don't defend by just putting your weapon out to let it be hit on. Instead, it demands you strike, not at their opposing weapon, but directly at the other person, and do so regardless of their weapon coming at you. Gaining the confidence in your ability to control your weapon to not injure your partner in classroom practice, but to also make firm placement of blows in free play, is a big part of learning how to strike well. Similarly, in learning to counter-strike, overcoming the instinct to flinch or block or run away is difficult for some practitioners. But in time all the elements fit together logically.

As Master Joachim Meyer once expressed about learning the strikes, "the cuts begin to arrange themselves according to everyone's character, nature, strength, and ability, since the weak must seek a different advantage in the cuts than the strong, and vice versa." The meaning being that, as you learn you should develop your own way of optimally doing things. But, Meyer also stated that fighting actions "are not so set in stone that they cannot be changed in practice-they are merely examples from which everyone may seek, derive, and learn devices according to his opportunity, and may arrange and change them as suits him. For as we are not all of a single nature, so we also cannot all have a single style in combat: yet all must nonetheless arise and be derived from a single basis."

Wow. What a profound lesson that is for any martial artist. And yet how few seem to take it to heart. The problem is, when you have disagreements about what exactly that "single basis" is, and how to practice it, let alone how to implement it, you start to lose common ground. But, the nature of the strikes remains and there is no denying Liechtenauer's formation of them. There are objectively only so many angles by which to hit in so many ways, and they must be learned.




10-2018

 
 

Note: The word "ARMA" and its associated arms emblem is a federally registered trademark under U.S. Reg. No. 3831037. In addition, the content on this website is federally registered with the United States Copyright Office, © 2001-2022. All rights are reserved. No use of the ARMA name and emblem, or website content, is permitted without authorization. Reproduction of material from this site without written permission of The Association for Renaissance Martial Arts and its respective authors is strictly prohibited. Additional material may also appear from "HACA" The Historical Armed Combat Association copyright © 1999-2001 by John Clements. All rights are reserved to that material as well.

 

ARMAjohn@gmail.com