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by Kent Campbell
Sat Oct 14, 2006 7:36 pm
Forum: Research and Training Discussion
Topic: Historical Research part the second
Replies: 7
Views: 7713

I think that there is a certain ammount of misscommunication going on. So how about this one. I am looking at things from the idea of going from a general explanation to a specific one. This is how I buuild up a foundation of knowledge. It is how MY brain works. Something that many many many people ...
by Kent Campbell
Fri Oct 13, 2006 7:09 pm
Forum: Research and Training Discussion
Topic: Historical Research part the second
Replies: 7
Views: 7713

Allen, I totaly agree. The idea of a club it really just a base for a barage of weapons through the ages. Even hybrid weapons that use multiple "primative" materials to create and effective compound weapon. The diferentiation of these weapons leads to entire sub sests of weapons and uses. ...
by Kent Campbell
Fri Oct 13, 2006 5:44 pm
Forum: Research and Training Discussion
Topic: Historical Research part the second
Replies: 7
Views: 7713

While my RPG is at the center of my goals I am trying to gain the information with out refering to numbers, rolls, or the core system. What I would like though are...let me refraise. When a club hits some one, what happens. How is that some one hurt, their bones are broken, organs damaged. When a ar...
by Kent Campbell
Thu Oct 12, 2006 2:07 pm
Forum: Research and Training Discussion
Topic: Historical Research part the second
Replies: 7
Views: 7713

Historical Research part the second

In an effort to keep things away from the game I am trying to construct but get the information I need to make things different from the rest of the pack. I have created this new thread to try and get the historical changes in weapon design and what those changes effected when it comes to damage, pe...
by Kent Campbell
Mon Oct 09, 2006 8:41 am
Forum: Research and Training Discussion
Topic: Resrearch into Weapons and Armor
Replies: 16
Views: 15223

Well since it has been stated to wrap this up will will only ask my one clear cut question. I need a list of factors that go into a weapons shape and design. What I mean is, how does length, width, curve, and other functions affect a weapon. It would be best to PM me after this post, so this would j...
by Kent Campbell
Sun Oct 08, 2006 3:09 pm
Forum: Research and Training Discussion
Topic: Resrearch into Weapons and Armor
Replies: 16
Views: 15223

While I certainly agree with the assesment of space and cost. I also know that relativly speeking. It is hard to have a running discoarse with multiple people through PM. And seeing as I am not in the know in this area of expertise. I try to get the greatest number of voices. I would rather not brea...
by Kent Campbell
Sun Oct 08, 2006 1:30 pm
Forum: Research and Training Discussion
Topic: Resrearch into Weapons and Armor
Replies: 16
Views: 15223

I might agree. I did think it was a little odd that there was no OT area in the forums. If there had been I would have posted to there then here. Hey moderator, Hint hint, Nudge nudge! Any way, I will browse the sites...If only I had the liquid assets to get the game...heh. May be I can find somethi...
by Kent Campbell
Sun Oct 08, 2006 11:42 am
Forum: Research and Training Discussion
Topic: Resrearch into Weapons and Armor
Replies: 16
Views: 15223

I never liked how weapons are all the same. It always buggered me. I feel that if a system is designed properly, it can be simple and easy to use, while still allowing variety and levels of accepted complexity. It is a interesting balancing act of allowing ease for new players, while giving vetrans ...
by Kent Campbell
Sun Oct 08, 2006 11:22 am
Forum: Research and Training Discussion
Topic: Resrearch into Weapons and Armor
Replies: 16
Views: 15223

I agree with you whole heatedly. In fact you have roughly stated the basics of what we already have. Skills are addition to natural ability, so for every rank up of skill (kind of) you get a plus to that skills governing attribute. Thus you roll your attribute instead of just skill. This also means ...
by Kent Campbell
Sat Oct 07, 2006 6:10 pm
Forum: Research and Training Discussion
Topic: Resrearch into Weapons and Armor
Replies: 16
Views: 15223

Sorry for any breach of rules. I was rather excited to have the possibility for progress in my project. That and I personally consider "SyberSmoke" to be my name much of the time on the net. Usualy as a protection against those that may try to miss use what they can glean from any profile ...
by Kent Campbell
Sat Oct 07, 2006 5:45 pm
Forum: Research and Training Discussion
Topic: Resrearch into Weapons and Armor
Replies: 16
Views: 15223

I am not to familiar with your current users list. But after a fast perusing, are you refering to Jake Norwood? I am just making sure so as not to make a fool of my self to those that may help.
by Kent Campbell
Sat Oct 07, 2006 12:46 pm
Forum: Research and Training Discussion
Topic: Resrearch into Weapons and Armor
Replies: 16
Views: 15223

Resrearch into Weapons and Armor

Hello, Well out of the two sections I guess this is the current best for my request for aid. My name is Kent Campbell and I am looking for information concerning Martial weapons and armor from many time periods. I am designing a Role Playing/table top game and I am looking to create a system that di...

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