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by Christopher Ross
Sun Apr 24, 2011 6:54 pm
Forum: Research and Training Discussion
Topic: Some questions about armor and combat
Replies: 16
Views: 20611

Amazing, I'm surprised I haven't heard of this before. Reminds me of a finding of an Israeli group that created a tungsten nanostructure similar to buckyballs that was incredibly resilient, and they were thinking of trying to make armor of it. Haven't heard anything of it since, but the original art...
by Christopher Ross
Sat Apr 23, 2011 3:41 pm
Forum: Research and Training Discussion
Topic: Some questions about armor and combat
Replies: 16
Views: 20611

Interesting. So to train them to fight in formation like that is probably a similar amount of time to train them to simply be good general fighters? (As for adamantine, don't think too hard about it. We had a hell of a time trying to figure out how it's supposed to work. The best we've come up with ...
by Christopher Ross
Fri Apr 22, 2011 8:31 pm
Forum: Research and Training Discussion
Topic: Some questions about armor and combat
Replies: 16
Views: 20611

Thanks for the detailed replies! As for the material, I think I said earlier that adamantine is basically just under 4x stronger than the steel of the game, and is completely inelastic- basically it will suffer tremendous impacts, pressure, etc, and not give at all under it breaks entirely. I certai...
by Christopher Ross
Thu Apr 21, 2011 8:06 am
Forum: Research and Training Discussion
Topic: Some questions about armor and combat
Replies: 16
Views: 20611

Thanks for the info. I had thought that standing armies were just not in use, but I was unaware that people of the time would actually spend free time training. So part of the divide is that, in DF, armies are closer to a modern standing army, where you take in raw recruits, and train them. As is, t...
by Christopher Ross
Wed Apr 20, 2011 11:51 am
Forum: Research and Training Discussion
Topic: Some questions about armor and combat
Replies: 16
Views: 20611

This is definitely the sort of thing that we have to think about, given how extremely flexible the 'raws' are for the game. Currently, one issue we have complained of is that there is no injury through plate unless it deforms, which leads to the rather strange case of, say, a small armored target ea...
by Christopher Ross
Wed Apr 20, 2011 8:22 am
Forum: Research and Training Discussion
Topic: Some questions about armor and combat
Replies: 16
Views: 20611

Thanks for the reply. The skill system is already fairly good compared to many RPGs, as it uses generic "fighting", "armor", etc skills, with specific skills for a class of weapons. As to 1, if anyone here has experience in taking a good hit in plate, particularly a large area li...
by Christopher Ross
Tue Apr 19, 2011 6:13 pm
Forum: Research and Training Discussion
Topic: Some questions about armor and combat
Replies: 16
Views: 20611

Some questions about armor and combat

Hello, new to the ARMA forums. I'm trying to put together some suggestions for a sim game by the name of Dwarf Fortress about improving combat and material mechanics in it. The game is aimed at being quite realistic, and already has possibly the most complicated creature system in any game, with ind...

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