Hi Jean-Luc.
The 3-15 minutes thing comes from lots of practice at it, and quite a bit of running-about for exercise. Even in that kind of a fight (or series of fights) there are pauses to catch your breath as you circle each other. Dodge about, or wait for one opponent to replace another. Actually flailing about non-stop for 5 minutes would be very difficult...but fighting is as much about minimalism as it is about athletics.
I recall a match where I had closed at the sword and gone to the ground with an opponent. He struggled and struggled and struggled and finally said, "let's call it a draw."
But I had been resting while he was struggling, and the fight was very suddenly over once I knew he was tired and I was not. Grappling...which can be, in my opinion, the most exhausting of disciplines, relies pretty heavily on knowing when to rest as part of your fight.
But I've grappled with breaks only every 15 mintues for about 6 hours in one day (after which, I will tell you, I was a broken man). Much of it is conditioning. Back in 2003 I could fence and fence and fence all day and I never felt "tired." But that's not true any more!
You have to condition yourself and pace yourself. I think that's what I'm trying to say. I'm sure they got it back then, too.
[color="#666666"]
[OT]
As for my game...it's "The Riddle of Steel," availble through Driftwood Publishing at
www.theriddleofsteel.net. There was a review of the game in France back in the summer of 2003 in Backstab magazine, though I'm not sure that they liked it as much as some of our American and Scandanavian reviewers did.
Anyway, I'm not formally involved in the company anymore (I sold in in late 2004 when I joined the Army), but they're still supporting the game with a lot of good material.
[/OT] [/color]
Sen. Free Scholar
ARMA Deputy Director