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Peter_Kurdi wrote:I agree that a free hand may be more practical than another dagger. However, I'd like to point out that the simple fact that a style haven't evolved doesn't prove it's ineffectiveness.
For example, I had to learn the hard way that dual wielded light sabers (of course, not the Western heavy cavalry sabers) can be quite effective and can make some surprises, although I know no historic use of it. Why? I'd say because it's only about 20% more effective than using a saber and a rounded shield, while requires more strength, off-hand dexterity and a LOT harder to learn it. Also, saber evolved as a cavalry weapon, and it's hard to dual-wield anything on horseback... Still, I'd say the mere idea isn't necessarily ineffective... and so it may be in the case of dual daggers as well.
Jon Pellett wrote:Uh, yeah. There were two-sword systems. We all know this. So why do people keep saying there weren't?
Peter_Kurdi wrote:Good morning, folks, and thanks for all your replies. From what you say, it seems evident that whoever tried to fight with a dagger in his main hand votes for leaving the off-hand empty - and also, that no historical tradition exists for using dual daggers. By the way, I've written an e-mail for the developers of Dark Messiah asking the origins of the "style" their assassins use, and if it is based on or inspired by any existing martial arts. Also, I've found a short video demonstrating some moves of this style, if someone is interested. Unfortunately, half of the footage is about archery, and the actual daggers can be seen mainly in the last 15 seconds.
http://www.youtube.com/watch?v=81dXKqslS0Q
You may notice that they try to give an impression of that the main character uses the two daggers as equivalent tools and not one as a dominant hand and one as an off-hand weapon. After all, this arises the question that if such styles (whether they use swords or daggers) would be practicable with their crossed-blade blocks, simultaneous double attacks and such moves; which are quite widespread in all fantasy worlds but seem to be absent in the real world - presumably not without a reason. I would be interested if such styles would be effective when used by a strong, skilled - and obiviously ambidextrious - fighter, but even if they would, most probably they wouldn't be more than an interesting oddity being impossible to become a main fighting style of a culture.
Partly regarding to Gene's joke about light sabers I thought I also say a few words about the Hungarian saber, just as a curiosity. As I know, it is agreed that the word derives from Hungarian "szablya" which spawned from the verb "szabni" meaning "to cut, to tailor". Still, the originar, early-medieval age szablya had been quite differenent from the modern-day saber, which has a heavier blade and a large hand guard, looking like this, for example:
http://bermudas.ls.fi.upm.es/~pedro/Image6.jpg
The original design is closer to the Persian shamshir, but an important difference is that the shamshir has a much more curved, D-shape blade, like this:
http://upload.wikimedia.org/wikipedia/e ... shir1o.jpg
Now, the nomadic-age Hungarian szablya, the design I learn to use, has a straighter, and still S-like shape - that back-curved grip seems to make a little difference, but in reality it matters a lot. The result is that fighting with it feels like reaping with a sickle - and the absence of the hand guard makes some tricks available that can't be done with a modern saber. I don't say it's some kind of super-weapon, but I sure love it. So this is the Hungarian "light saber":
http://varj.freeblog.hu/files/5_8.jpg
Best regards
Peter
Peter_Kurdi wrote:Dear Allen,
I'm afraid you misunderstood my point.
1. I found a kind of dual dagger style in a fantasy video game and I wondered if it ever existed in the real world.
2. Since ARMAists doubt the existence of such style (and I trust their opinion, since it is based on both real experience and the aforementioned historical evidences), I decided to ask the developers if they were influenced by any existing styles, like, for example, karate inspired the gun-kata of the Equilibrium movie.
3. As a game developer and also as a person who studies a historical martial art, I know exactly how much "realism" these games have. (Althought, for example, movements in Tekken and Soul Calibur games were motion captured from real life martial arts professionals, so in a way they still offer a better impression than most Discovery Channel "documentaries" - so they are not necessarily the worst place...But I know DMoMM is not this case).
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