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JeanryChandler
Posts: 978
Joined: Sat Dec 28, 2002 1:45 am
Location: New Orleans, aka northern Costa Rica
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Re: Renaisance Combat mechanics

Postby JeanryChandler » Tue Feb 11, 2003 2:43 pm

I don't want to go off-topic but i want to say, I've looked at your website and the description of the combat system of your game. I just want to say that it is one of the most innovative ideas I've ever seen in an RPG and probably the first genuine step in the direction of realism in the industry since D&D first came out. The idea of how you using the dice to determine offensive versus defensive tactics elegantly solves a problem in implementing a basic idea I have also been toying with for a long time. I know RPG discussion is verbotten here so, Enough said! I'll probably contact you by email to discuss this further though.
JR
"We can't all be saints"
John Dillinger

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Jake_Norwood
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Joined: Thu Sep 19, 2002 11:46 am
Location: Clarksville, TN

Re: Renaisance Combat mechanics

Postby Jake_Norwood » Tue Feb 11, 2003 10:53 pm

Jeanry-

Private contacts sound great. You can also check out our Forum at www.theriddleofsteel.net/community and chat there (I'm always on). And the game *is* ARMA-approved, so that gives it a little leeway around here.
Sen. Free Scholar
ARMA Deputy Director


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