Postby James Brazas » Thu Jan 12, 2012 1:56 pm
Jonathan Kaplan:
Ah, that makes sense. I agree with you completely, then.
Regarding what good verisimilitude can give games/movies with fantastic elements, I will admit that the more realistic the game/movie, the more value verisimilitude will have.
Still, even if your hero has superhuman strength, speed, or magical powers, the laws of physics still apply. No matter how "super" of "magical" the characters are, a hanging guard is mechanically superior to a static, rigid, force-on-force block. Binding and Winding can still be used to get your sword behind your enemy's guard. Provided gravity still applies, ringen is still effective. The meisterhau still work whether you are dealing with historical knights or RPG paladins. Principles of distance, timing, leverage, and the basics of strikes and counter-strikes remain the same.
The Last Airbender (TV show) is a quality example of integrating traditional Chinese martial arts into a clearly supernatural setting. So it can be done and done well. The popularity of the show indicates that such integrations of actual martial arts with magic can be quite popular.
Can realistic combat alone sell? The Modern Warfare series is a good example of a game that sells solely because it is realistic. It is not perfectly "realistic" since you have more health and healing than in reality. You also get respawns and so forth. Pure realism would be both nearly impossible due to all the variables. Even if you could get perfect realism, it would likely not be fun. Who would play a game where one stroke of a sword could kill you and erase your game file? Yet the success of games like Modern Warfare indicate that a high degree of verisimilitude sells. The Mount&Blade series, made by a very small developer, sold simply by selling itself as the most realistic medieval combat game on the market (the mounted combat physics were good, though the fencing itself was horribly inaccurate). There are movies like Arn: the Knight Templar that exist solely to be historical fiction with a high degree of historical accuracy.
So if a game features knightly or other medieval/renaissance combat, they could make great use of ARMA's techniques to make their fighting more believable, more distinct, and closer to what real knights used. After all, why should games and movies incorporate ninjutsu and kenjutsu, but simply make up stuff for their Western characters? Think of the marketing potential of a fighting game or RPG that can confidently and accurately say that all of the swordplay is based on real techniques!
I have also noted that virtually every time I show a video of HEMA/ARMA to a non-practitioner, they are always shocked to see how fast it is, how distinct it is from everything they see today, and how much better it is than what they had imagined. So I see no reason why the general public would find it more boring than characters simply jumping high in the air and swinging swords wildly.
Even fairly realistic combat still provides some escapism, after all. How many of us spend our lives in medieval battles? That's escapism in and of itself. It allows us to live out a life that is impossible to live nowadays and to use medieval martial arts in ways we cannot do even in ARMA matches. After all, we can't actually stab a sparring partner full force for fear of injuring him. We can't have battles of thousands against thousands. Even if we could, games allow us to do that without the fear of actual injury or death. So even without magic or superhuman abilities, medieval combat games are every bit as fun and escapist as the modern warfare and covert-ops games that fill store shelves today. Indeed, thanks to the "long ago and far away" appeal, they would provide even more escapist fun.
If you add in magic or superpowers, that only adds new things you can do. Maybe you could have magical spinning moves or shoot lightening from your sword, but your melee combat can and should still be martially sound. There is no reason for superhumans to fight sloppily.
So I think it would be of benefit to the entertainment industry to look into medieval martial arts. It would certainly be beneficial to us to get our name out there and to popularize historically accurate swordplay.