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AlexCSmith wrote:The biggest problem your facing there Jonathan is that a conscious decision was made at WotC back when they converted to 3rd Ed. to move the game away from it's real world historical roots (which were thin enough already in all but the Greyhawk setting) in order to make it more culturally inclusive (or as I would say abiguous).
4th Ed. is going to continue that trend not reverse it.
Idiotic double weapons, mercury loaded greatswords, crossbow bolts that supposedly tumble like .223 rounds, and exploding katanas aren't going anywhere.
That would be why my group has switched completely to Runequest and other more realistic systems using weapon and armor lists written by myself using info from this site, other similarly reputable sites (there are but few), and my own resources (oakshotte, talhoffer, de libieri(sp), I.33, George Silver, and a few aged ones like ffoulkes).
My advice would be if you don't like what they end up publishing then change it.
Jonathan_Kaplan wrote:Okay, so what are some rules for some publicly available diced based gaming systems that maintain a respect for reality of western martial arts and medieval and renaissance melee combat, while not being overly complicated or take an incredibly long time to execute combat?
Like, do any of you have any particular d20 (or other publicly available systems) rules that respect the things learned in WMA?
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