Postby JeanryChandler » Tue Oct 21, 2003 6:20 pm
Another debate which sprung up in my discussions with various people about armor, was the idea of attacking with varying degrees of intensity. I have been told by a couple of different medieval fencing experts that all attacks should always be made with the maximum force, sufficient force to kill. Others have suggested that varying degrees of attack must be made in the flexibile strategy required to win.
My personal experience with stick fighting reinforces the latter contention. Sometimes there is an opportunity for a quick jab which may not do much damage, but will discomfit my opponent, but there is not enough time to make a full (from the shoulder, say) attack. I will usually make the jab attempt anyway, as it seems to help me sieze momentum and I often follow up with a decisive killing blow. Strikes to the hand, face, knees, and feet often have a disproportionate effect on an opponent, even if they aren't hard. When they recoil back you can take them out in followup attacks.
In terms of armor, it seemed to me that if there were three intensitities of blows, light (from the wrist, say) medium (from the elbow) and hard (from the shoulder) then the light and medium blows are much easier to land, but probably only the very heavy blow (haymaker) would have a good chance of penetrating the armor.
Sure it's better to kill with one strike, but what about say, a rope-a-dope strategy? Wear out your opponent with jabs and a good defense and then go in for the kill when they make a mistake. This seems to make sense to me especially when using armor.
Similarly, when stick fighting I will often make a flurry of attacks, some light, some of medium intensity, and then strike much harder and more precisely when through my attacks, I have made myself a good opportunity to do so by causing my opponent to make a mistake, to expose themselves to such a degree that I can execute a much harder blow without being likely to be struck in the process.
A harder strike always entails more risk of counterattack, or at least this has been my experience. I tend to make hard strikes most often at the end of an exchange, such as a jab, followd by a riposte, which if dealt with effectively enough leaves me the opportunity for that hard decisive follow-up.
If I try to make the hard strike initially, I often end up with that rotten 'mutual death' result, which I hate.
What is the consensus on this? Am I misled on this issue as with so many others?
JR
"We can't all be saints"
John Dillinger