Postby david welch » Thu May 05, 2005 4:48 pm
Hi, Mike. To me, this is where the goals and reasoning of a sport and for combat go their seperate ways. I am considering the ground "an artificial deadly zone", but not only because of what the other guy can do to you.
For this to make sense, I should have put this in a context of what the Knoxville group wants to do and what our "core assumptions" are. A lot of this is assumption, I am trying to point them out, and I realize there can be valid arguments made for different ones.
Knoxville is working on a battlefield art. If someone else want to do theirs in a framework for a one on one duel, or a judicial combat in a prepared ring, that is OK. I would love to see what that sparring framework looks like, and how they came to their decisions.
Our battlefield is assumed to be an unprepared field with the possibility of the ground having stumps, rocks, bodies, and an unsure footing.
Our battlefield is assumed to have other people fighting nearby at a reasonably close proximity, but they are not right on top of us and are currently engaged.
After someone on the battlefield is incapacitated, the winner is assumed to have been smart enough to take the losers weapons and toss them back behind their line. So weapons are close at hand, but the front line is not littered with them. I am assuming that if I can figure out I don't want to leave spare weapons where the enemy can get to them easily, so did they.
We are assuming we find ourselves unarmed on the skirmish line and that we are in close proximity with an unarmed opponent. We could even be reversed, and will have to go through the other guy to get back to our side.
We can make assumptions on what we need to do to survive, and assumptions on what we are obligated to do to help the battle.
The best case thing that can happen to me is that I can run away and re-arm myself without having to close with the enemy, or draw my dagger before closing with him. For our sparring structure, we are going to assume this is not feasible.
The next best thing for me is as soon as we close, I can draw my dagger and end it right then.
The next best thing after that is for me to throw my opponent and remain standing. That way I can run back and re-arm myself while hoping someone armed can finish my opponent off for me, or that I have injured him enough that I can come back and finish him myself.
After this, the least worse thing that is assumed can happen is when I throw my opponent, we both go down together, and I can finish him off quickly and get back up before someone notices us on the ground and kills me.
The next worse thing, is we both are able to get back up and resume fighting.
The worse thing is he can be able to hold me down while somebody kills me, or neither one of us can get free and back to our feet and somebody eventually comes over and kills one of us.
From this, I have decided my highest priority is to not get killed.
One of my chief concerns is to be able to avoid his armed companions. If I let myself get to where I can't break contact and flee, and if I am in that condition for a reasonable amount of time, I can consider myself dead.
Of course, I don't want to be killed by him, either.
My last concern, and my lowest priority... but a priority none the less, is I don't want my enemy to be able to re-arm and get back in the fight.
Therefore, I can win if:
A fighter can win by throwing his opponent to the ground while staying on his feet.
A fighter can win by choking out his opponent while standing.
A fighter can win by a standing submission.
A fighter can win by locking his opponent and forcing him to a three point stance (both knees and a hand)
A fighter can win by getting into a position that allows him to repeatedly and freely stab his opponent. This trumps everything else except the seven count.(because if I kill him with a dagger I can then flee, no matter what he was doing. But if I take too long it doesn't matter because his friends are assumed to be able to now kill me.)
However, I lose (and the other fighter wins by default) if he can hold me down on my back for a 3 count(because I can't get up and flee while his armed friends kill me.)
I also lose if he can keep me in a position on the ground where I can't flee for a 7 count, because someone is assumed to be able to have noticed us by then, killed the guy he was fighting, and wandered over and killed one of us. since we don't know who, it is assumed to have happened to both of us if neither one of us can get to our feet.
The other rules are for safety, and to control flow and tempo.
Does this make sense now, and what can be done to improve it?
"A sword never kills anybody; it is a tool in the killer's hand." Lucius Annaeus Seneca 4BC-65AD.