key elements to unarmed medieval combat

European historical unarmed fighting techniques & methods

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nathan featherstone
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key elements to unarmed medieval combat

Postby nathan featherstone » Tue May 18, 2010 11:28 am

what would people say the key elements to unarmed medieval combat are by this i mean what are the key strikes grapples throws and holds?
i know this is a broad question but im working my way through ringeck at the moment but i would like to hear of what i could incorporate to make training more beneficial and what to focus on and learn. thank you all in advance.

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Steven Ott
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Postby Steven Ott » Thu May 20, 2010 9:51 am

You know wrestling had seven basic principles. Stance, level changing, penetration, back-step (the movement behind hip and arm throws) , back arch ( the movement behind the suplex) and I can't remember them all right now but those things are clearly part of every medeival manual I've seen. Like sword fighting, controling the distance, controlling the tempo and choosing angles of attack are important. It's easier to take someone down from the side or back rather than straight on. Since most of the manuals you see here on arma dealing with wrestling come from weapons manuals-disarms and pins seem key. Submissions were clearly part of ancient wrestling such as pancration, but since (from what I see) ringen techniques from the fightbooks are more weapon oriented, they are not as prevalant. Sport wrestling books from the time seem to concentrate on throwing techniques.
Level-change, penetration, back step and back-arch probably make up 70% of the offensive techniques from standing. Wrist locks and joint manipulation and tripping seem to be the focus when your opponent is armed
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George Zacharopoulos
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Postby George Zacharopoulos » Wed Oct 13, 2010 11:06 am

I think also fullen (feeling) is very important like in sword-fighting....feel your opponent ( f.ex. if he is strong/weak on you e.t.c.) and then act accordingly
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Keith Culbertson
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Postby Keith Culbertson » Sat Oct 16, 2010 10:45 am

for ringen it seems we concentrate on finding the right moment to impose leverage to toss the opponent down while staying upright if possible, or at least just kneeling unterhalten/pin for the finish strike; otherwise there are some breaks and disarms, while mostare short close actions meant to set up a renewed armed strike by upstting the opponent in some way to regain initiative...
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Sripol Asanasavest
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Postby Sripol Asanasavest » Sat Oct 16, 2010 12:35 pm

Did you see the fight scenes in "Transformers: The Revenge of the Fallen"? What kind of fighting style is that? Do you know? The part where Optimist climbs up the bigger robot head and rips it apart and thrusting the blade into Megatron's neck, the area between the head and the base of the head, I think, looks like Muay Thai? I don't know....or is it some kind of medeivel combat wrestling? The part where Bumble Bee jump up and knee the other robot's head and kill him is definitely Muay Thai. How much do your legs weigh, typically? If you think about it, the knee is pretty hard and have a lot of mass. With the right amount of force you can kill someone.

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Sal Bertucci
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Postby Sal Bertucci » Sat Oct 16, 2010 3:41 pm

I believe they used the art known as "stage combat". It's a 23rd cousin to anything martially sound, and is principally designed to move the plot, with secondary motive to look cool.

nathan featherstone
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Postby nathan featherstone » Sat Oct 30, 2010 2:13 pm

also rather off topic when it comes to the key elements to ringen while it is an enjoyable watch. :P


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