Hi there, I'm making a little piece of writing for a (pen and paper) roleplaying game, and I noticed some things about RMA fighting...
Mostly, that the things with the coolest names, a good chunk of the named moves and such, are 'interrupt' based. That is, they conceptually happen right as, right before, or right after an enemy makes an attack.
With the roleplaying game system I am working on, there is a limited number of times in any given [short period of time] that you can make such interrupts. What I am looking for is an RMA term (preferably from the school of German Longsword Fencing) that has to do with the conceptual space of:
"taking more martially sound actions in a given period of time than your opponent; being able to react appropriately to more changes in the flow of combat at any given period of time."
In other words, I'm looking for a fun sounding term to describe getting more of these interrupts / counterattacks to use in any given block of time.
So far, I have already managed to translate "Cutting Aside", "Master Cuts", "Pressing Through", "Displacement", and "Garden Hoe" into the gaming system; what I am looking for is a great name for a 'capstone' ability that lets the character use these other things more often.
Thanks!

