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I recommend contacting "The Riddle of Steel" designer Jake Norwood
Bastard sword is defined by blade shape--accutely tapering with a more rigid cross section. Long sword is more of a catch all term covering bastard sword, sword of war
I posted links to the first half of an article I wrote about realism in role playing games to the TROS forum on "the forge", where it met with some support but also a certain amount of hostility from the large numbers of RPG people who are hostile to any attempt to improve realism on principle.
I can't remember where, though I'm sure it was in some renaissance fencing manual, that "a bastard sword is something shorter than a long sword, and longer than a short sword". Which says to me that it's a primarily single handed sword, with a staggered or "hand and a half" grip for the option of 2.
Dagger types as examples, there were 7 basic medieval forms of western combat knives, almost any of which could have one of several types of blades.
This isn't the right forum for this type of discussion, especially as the ARMA isn't about rpg design
they were against including "realism" unless it was a specific design feature of a particular game system.
if you'd like to discuss this more let's take it to pm, email or a more appropriate discussion board, ok?
That's very true, but I said "medieval", of which there are 7 basic varieties of hilt forms. If you don't specify a time period the list is longer
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