Postby Allen Johnson » Thu Nov 17, 2005 7:21 am
As both a martial artist and someone who works in the independent film community (I have done fight choreography for a few small films) , I can see both sides of the coin here. I am actually in the process of writing some extensive commentary of a new approach to stage combat that I am considering trying to get published. There are alot of elements of both sides that need to be considered. Here is a small excerpt of a much larger artilce or set of articles I am working on:
What Martial Artists Need to Know About Films
Frequently I will encounter well-meaning martial artists expressing concern, or more commonly, disdain for what they witness on screen and on stage. What they don’t usually understand is the creative process and mindset of the filmmakers when composing a fight scene in the middle of their story. The strongest piece of advice that I have for martial artist and filmmaker alike is, THE FIGHT MUST SERVE THE STORY! What does this mean? It means that even though you may have the best swordsman on the planet, the most accurate techniques ever captured on celluloid, the most period clothing and armor seen by the public, if that fight doesn’t have a purpose, then it is a poor film. Fighting should be regarded as a part of the dialogue. It should be a physical assault of conflicting goals. Just like music adds an emotional undertone with its themes, tempos and tones, so should a good fight reflect what is going on in the plot- not just who wins and how. A good exercise might be to actually write in emotional thoughts and feelings corresponding with each of the choreographed sequences. Martial artists also need to be aware that what they see in practice or through a trained eye may not be what the audience sees. It might be necessary to slightly slow down movements to make them discernable on film. Footwork and body orientation might also need to be tweaked a little in order to get the proper view and framing. There is also something to be said for live performances and the distance from the action to the sitting audience. Gross exaggerations are common on stage but that can be curtailed without losing an audience because of visible rage. Getting a test audience to sit in the back and give an opinion before opening night might be valuable here. Bottom line is that filmmakers are storytellers, first and foremost. Lights, sets, costumes, special effects and stunts are all tools that are used to tell the story. There is not enough room here to go into what is “good” filmmaking or good storytelling. There is a myriad of books on the subject matter that one can refer to, in order to gain a better appreciation of this.
In the context of a fight (whether it’s with swords or not), there are many things to be taken into consideration from the story aspect. Why are they fighting? What is each of the fighters, fighting for? What does each of the fighters have to loose? Will these emotions manifest themselves in the fighter’s technique? Do the fighters temperament change within the fight? Will that change their technique? I was working on a short film once where I was approached with the challenge of choreographing a fight where the two actors, characters were performing a choreographed fight in a play and then one of the actors goes crazy and starts fighting for real. I had to portray what was first a rehearsed, controlled, stage fight and then changed into a serious life and death struggle. All that was done within the needs of the story while using legitimate, historical sword techniques. It can be done.
What Filmmakers Need to Know About Historical Martial Arts
Now I address the filmmakers who want to have that fierce and passionate sword fight they have always longed for in their quasi-epic flick. If you are at all concerned about historical accuracy, then the strongest piece of advice I have is, DO THE RESEARCH! It often baffles me how a screenwriter or director can go through months and months of research on a character, language or culture, but when it comes to clothing, armor, weapons and their use- they suddenly drop the ball. Often times I feel the blame has more to do with so-called “Fight Masters” or worse, “Sword Masters”. I will focus more on the title and role of the “Sword Master” later, but for now prospective actors, writers, directors should be informed that many (if not the majority) of these people have very limited, to no knowledge of historical armed combat. Filmmakers should be aware that they too can check up on their fight choreographers and check and see if they are doing things right. There are many books and websites by serious scholars who can give you a much better picture of what it should look like. With time and research, one can learn what sources to trust and which ones are armchair quarterbacks.
Another thing many directors and fight choreographers fall victim to is the draw of “the cool”. Many times in the course of my work, I have been approached by directors and actors asking me to put a special “cool” move into the fight scene. What has to be understood is that what may seem cool in your head may not make good martial sense or fit in with your historical goals. Inevitably this move usually involves some sort of spinning attack or a leaping/ jumping one. With almost no exception, turning your back on an opponent for any reason is flat out suicide. Spinning + Swords = Death. Why spin around when you can face them and see what you are doing? Any swordsman with even the ability to lift a sword would be able to run through an opponent who spins on him. Just don’t do it! There are no super moves. There are no “unblockable” moves. Many directors want fight scenes to be as flashy and fantastic as the video games their kids play. It just doesn’t work like that. However, one needs not despair. As will be shown here, there are hundreds of historically accurate sword techniques that are just as exciting, if not more so, than some fanciful game.
Lastly is a plead, to please, take some time! If you want something great, it will take a while. It takes a fight choreographer a while to put together a complicated and potentially dangerous fight and an even longer while for actors to learn it. More often than not, actors will be coming into a film or play having never lifted a sword in their life. And if they have, chances are that they were inappropriately or poorly trained- which means you will have to break them of old habits before you teach new ones. Ever single film I have worked on the director has expressed the desire that they wish they had scheduled in more time to work on the fights.1
Notes to: What Filmmakers Need to Know About Historical Martial Arts
1. Not only does it take a while to learn the fight, but the ordering and shipping of weapons and armor can often take longer than expected. Give yourself plenty of time for things to go wrong, orders to be messed up and shipping to arrive late. You don’t want to be stuck the day before shooting wondering if the swords are going to be there on time. It’s happened.
PS- alot of this stuff is elementary to those of us who have been doing WMA for a while now, but its written with average Joe Schmoe movie goer in mind.
"Why is there a picture of a man with a sword in his head on your desk?" -friends inquiry