Hi,
First, I write from hungary, so hello!
I believe there is absolutelly nothing wrong in creating a game. Even, if it is history/RPG/Fantasy/EMA based. The only thing you have to decide, if you go with those RPG-rules and misconceptions or of you really, really, really want to simulate historical battles.
Lets see those two points.
RPGs VS Reality:
- In those games (AD&D and the like) You have 'piercing value' yet, historically seen, there is no such thing. Armour does not "swallow" some of the damage to the body, it either protects or not. WHAT should count is, if the enemy knows anything about the weak points on armour or not. If not, there is not much chance for him to win. If yes, even then it's hell of a ride to get out alive from an armoured fighting.
- In those games, like somebody said before me, all weapons and armour are mixed up to a single bowl of armoury. Historically seen, you HAVE to decide on a specific timeframe you want to play in. It's absolute nonsense to walk around with weapons designed for piercing maile from the viking area if your enemies wear a 16th century maximilian harnesses and are prepared to use them correctly. It simply does not work like that. No matter what those fantasy books tell you.
1) Is mail easier to cut, or pierce?
Pierce. Not much chance to cut through it, still a big blow can break a bone underneath.
2) In order to cut through armor, is the weapons weight important?
You do NOT cut through armour. How could you? With a steel object, hitting an other steel object and hoping for it to go through is like cutting wood with wood.
3) I think I read in an article that piercing weapons were used against plates... however, an arrow can hardly penetrate through plate, how is that?
In certain circumstances, some arrows can damage plate. It is not the standard, however.
4) Is it true, that the more the point of balance is closer to the tip of the weapon, the more effective it is in terms of raw damage?
No. A Rapier, for example has almost no weight and can still kill a full-grown man within a split second <img src="/forum/images/icons/wink.gif" alt="" />
IF we are talking about cutting power, even then it is not true. In the formula about hitting power the weight is only X1, and speed with X2. At some point a very heavy weapon does not cut at all very well, but kills with the seer mass. And that's not so much good.
5) If so, would the correct "damage" ratio be polearm>axe>sword when used to simply chop?
IF the target is not moving and laid on a hard surface, then yes. Yet, try to hack a softer, moving target (like a small part of a tree moved by the wind) with an axe and with a sword, you will see the axe is inferior to the sword.
6) What are the differences between maces, flails and warhammers in terms of effectivness?
Those weapons were not so common RPG players tend to believe. The simple reason is, if for example I had to choose a weapon for war or a duell, there are weapons much better for both than any warhammer or mace. It's simply a modern fantasy, nothing more. I would only pick a mace or something like that if I KNOW there are only armoured enemies, on foot, who have no longer weapons (only short swords, for example).
I duels, warhammers sometimes took part, for yes, they are a good way to kill somebody in armour. Still there are better ways. There is, for example as far as I know no codex or fechtbuch or manual about using such.
7) Is it true that the maille (let's assume 4 in 1, most common gauge) is easier to destroy than plate? The advantages of it being flexible, and easier to make?
However the plate's advantages being not flexible, thus spreading the impact evenly along the body surface...
The answer is, when plate came, maile went out of fashion. Plate was not invented by fantasy but by need of protection.
Maile does not protect as well as plate does in any ways.
There is one more thing: if you want ot do it HISTORICALLY accurate, then you have to do it, of course, in a historical way. Hence, wou have to learn how to fight properly. You cannot invent a fighting technique. Our ancestors had 1000 years for it, so nobody could truly believe than he/she can make up how to fight? That would be, as if I would jump around and tell the folks, it's a historical Saltarello or a Galliarde or whatever, which would be of course only bullwaste, for I cannot dance at all. <img src="/forum/images/icons/wink.gif" alt="" />
on our page, wich is
http://www.sword.sg18.net/hu/hu_index.htm, under 'Kincstár' (treasury) there are a lot of Videos about swordfights and the like, and even a short sparring battle. (the videos with free fights are called "Video/Szabadharcok").
For that and all sparring matches we use a simply system of points. We agree how much points one has (mostly 4) and go for it. For even with an injury, your enemy will do lots of nasty things to you. Since we are not 'playing' but try to learn, we do not use any other rules like kneeing down or not using a hand when it's hit, or imagining we have different kind os armour with different values and the like. Who cares? The things you can learn, in a martial art sense, for sparring an battley are much more important than winning or playing around.
The idea for a asparring battle with padded weapons is not bad at all, if you use it as a martial arts training. There is not much written material around for battles, we use Machiavelli and Sun Tzu and Kossuth; still it works very well. please check out the videos.
((((I even uploaded the video from the ARMA-Order of the Sword workshop <img src="/forum/images/icons/wink.gif" alt="" /> ))))
greets,
Szabolcs