Postby philippewillaume » Wed May 10, 2006 5:12 am
Hello, Szab
Here is my take on the breaking of the guard.
Yes I have and yes it breaks static guard ox, plough, alber and von tag even taken by an opponent that really really tries to hit me. Otherwise what he hell do you do if you opponent take a static guard or someone that uses Italian guard?
(beside Ringeck clearly says when he stands against you in the guard of xxx).
In fact I believe that is why they are called leger/hut (position/guard) because any guard can be expressed in function of those 4.
The guard we take are, if we are fighting German, the most threatening version of that leger. If you can break those you can break any guard from those position
Regardless of the position of the blade, you hands can be in only five positions using the vertical median line of your body. In front up (i.e. Ox), back and up (i.e. von tag,)
Low and in front (alber), low and back (plough).
That is why I thing there is discrepancies between Dobringer and the other master in the guards descriptions.
I said five because in front and low where the sword point makes a difference.
If it point at you and the arms are somewhat in front of the body it should be treated like a long ort and not an alber.
Since you mention the ox, if you look at VD picture the guy has his hand in front
and all the texts says in front of the the head (vor dem haupt) as well. Now take an “ox” against your hear and the krump will fail but the Zwerch will break it.
There are guards, like the alber, which only purpose is to lure you into attacking.
Try VD description of the shaitlel against a static guard, if your opponent is tuned in, it does not work. The best you can expect is a double kill.
The guy in abler can easily subtract his upper body from our strike and twat us in the hands at leisure (or trust us in the face or chest according how playful he is).
Starting from a dynamic or not dynamic alber does not change anything to the above statement. Dynamic just makes it a tad more difficult for the one that actually takes the guard, but again nothing prevents him to not really commit.
At the and of the day your attack need to protect you should he move and combination of left, right, front, back or stain in same place swapping posture or not.
For me the key is that mastrehaw are not magic, you still need to be striking from the right place
In a VD world, you have a Zwerch that ends up in shrankhurt a strike the hands and that very easy to transform VD shaitle into that, if your opponents tries to counter you as you initiate the shaitle.
in a Ringeck world you stike from the schaitle not with the shaitle.
phil
One Ringeck to bring them all In the Land of Windsor where phlip phlop live.