In an effort to keep things away from the game I am trying to construct but get the information I need to make things different from the rest of the pack. I have created this new thread to try and get the historical changes in weapon design and what those changes effected when it comes to damage, penetration, and other effects.
I understand that there are a HUGE variety of arms out there, and each one has a specific purpose based on it’s design. But also I see that to a degree all weapons stem from a base model as much as a modern human can be traced to one genetic off shoot. Thus please start all thinking from a basic, unmodified and generic weapon type.
I know this is counter intuitive, but it will also create a foundation for my trying to understand and adapt what is being said to my project. So to start this off, I would like to look at a simpler weapon then the sword. How about...the club.
The simplest form of club is a large hunk of wood used to bludgeon some thing or one. Later the club turned into a mace and hammer respectively. As addition to the design, they added studs, Metal Flanges, Spikes, eventualy a chain creating the flail.
So my question, what other variations to these designees am I missing? How did they add to the effect of the weapon? And were there any alterations to the weapon or grip that further changed the weapons performance or use. Oh and please correct any inconsistencies, even those corrections help me to understand.
