Hi Matt,
Thanks for replying, I know Silver isn't really fashionable at the moment so it's all the nicer when someone is willing to chat about it.
Matt Bryant wrote:Hi Martin,
If I understand you correctly, this is the scenario I visualize:
My opponent and I are out of range of each other. That is to say, if I take a normal passing step and cut I will miss him by a little bit.
Woud it not be safe to close the distance to the point where your opponent cannot hit in the time of the hand/body, but still has to step? That way you can make the most of any errors of judgement on their part. If they unwittingly come within this distance you can offend them in the time of the hand and body which we know is considerably faster than the time of the hand body and foot.
My instinct is that this is a very wide distance and certainly not where I wold expect to fight, but I am fully aware that my opinions are simply that, opinions.
In this instance, I want to get close enough to the guy and hit him all in one step/movement. To do this I have to break true time because I am not in the true place.
Am I right in thinking that you are saying that because you are not in the true place (where you can hit your opponent without putting in of the foot) you have to resort to a relatively slow time (one that involves moving the foot)?
My feet move first in order to bring my body (and therefore the reach of my arms and sword) within range to hit my oposite. During that pass (or leap if the range is pretty far), as soon as I can swing and hit him I do so.
Ok, I think I understand. Could it not be argued that what you are doing utilises a false time? (I am playing Devil's Advocate here, I don't think that. I don't think that times are relevant outside of distance only when your opponent is in reach of you)
In that instance, I use a false time and telegraph as a consequence. I am forced to do this because I am not in the true place. If I do a true time cut, then my cut will fall short, but I still move my body within range for a nachreisen (travelling after).
Ah, should have read this bit first, this makes it clearer. Do you feel that this is your only option outside of distance?
There is another option that I like and it keeps me in true time (technically). In this scenario I am at the same distance and all that jazz. I make a true time cut right as I start moving my feet. That cut falls short, but it is still aggressive, it may goad my opponnent into action, and it sets me up for an immediate follow up cut. The hands move very fast in this case and the follow up cut is made during the rest of the step. [One passing step/leap - two fast cuts]. The second cut is made in range and can land on flesh.
So in effect you are closing distance with an attack you know will not land in order to try and provoke your opponent into an action that you can then utilise to your own benefit?
If so I like that as an idea
Those are my thoughts, yours?
I will apologise now for the long post I know this will entail (don't say I didn't warn you

)
I believe a number of things.
Firstly that time applies to all actions, be they attacks or defenses or feints etc.
"To hurt or defend, a time in both is observed to the furtherance of which place is to be gotten"
I believe that certain times are more appropriate to certain actions.
I believe that we are specifically told not to attack as the Agent by the use of one of the two slower times
"In striking or thrusting never hinder your hand with putting forth your foot but keep the place thereof 'til you have offended with the one only the bending of your body very little foreward any suffice"
I believe that the heart of backsword play rests on the close fight and the halfsword.
"Seeking to cross him still in his playing as you may, whereby you shall force him to fly, or else to stand to the proof of his backsword play."
And I believe that if we are actively closing distance we should do it in such a way as to maximise our chances of successfully defending against any attacks our opponent may attempt as we close.
"When you gather & suffer that govern your fight, defend only"
"There is but 1 good way to gather upon your enemy, guardant. All other are dangerous & subject to the blows on the head or thrust on the body. For no way can ward both but as aforesaid."
"When you gather keep your place & space equal & only be a patient & remember your guardant play bringing you safely in & keeping your enemy out"
Which leave me thinking that if I want to actively attack my opponent I should nto do so from outside close distance, but I should actively seek to close the distance in such a way as to maintain my own safety (in Guardant) to either gain the place, or create a bind (half-sword) which I can utilise for my own ends.
Of course this is highly dangerous, but such is the paradox of defense
I hope this makes sense...
Take Care
Oz
"the more skillful he is in this noble science, the more humble, modest and virtuous he should show himself both in speech and action" - George Silver