Francisco Urbano García wrote:1- When I said the angle is zero in straight blades I should had add that the edges had to be parallel to each other for that to be true; in a triangle shape blade the angle is not zero and we have a "guillotine" effect.
I think this effect can be safely neglected because the edge angle is ordinarily very small... At this level of detail you'd have to take into account the evolution of the cross-section of the blade as well; generally I believe the triangular blades have a cross-section that gets closer to a square as you go towards the tip. Sorry to add one more variable here
If the strike has a slicing motion that adds to the geometry of the blade, I would say it benefits more the straight blade since you only need to draw the sword in straight line and, with a curve sword, you should draw the sword following the curvature of the blade... Seems to me this a more awkward, difficult and unnatural way to strike.
It might seem so but that's not proof it is. The problem is that maths won't tell you which design is more natural or feels better to the user, at least not easily, because in order to do that you'd have to model the user. We delve into ergonomics here...
To add a slice to a straight blade you just have to maintain an angle at your wrist, so that the speed is not orthogonal to the edge. Waiting for the impact and then drawing the edge is not the most efficient way to do it, because after the impact you lack pressure at the cutting spot. The guillotine effect is more powerful: pressure is given by the mass and speed of the blade, slice is given by the angle of the blade.
That's why it is better to test geometries to use a straight katana vs a curved katana; this way the mass distribution would not be something to consider. But again, for cutting the whole thing straight blades will do just as good, though now I should add that the straight blade should be triangle-shaped to match the slicing effect of the curved katana. Mmm... Though the mass distribution might favor the katana since the triangle-shaple blade will be lighter the closer to the tip. Mass distribution is something I did not consider in the formulas... Oh my God![]()
Heh
I haven't looked in detail but I suspect straight blades and curved blades are rarely balanced the same, they could have different mass distribution. So if you try comparing just the geometry, you don't get a meaningful result because one or both of the theoretical blades do not even actuallly exist
All swords are a work of compromise. I don't think you can win on all accounts, or there would have been a "best sword" design found very early in history, everywhere in the world. The mass distribution, for example, does not have to be optimized for pure power. It also conditions the handling of the sword, and you cannot really have a fast, light and agile sword that strikes with the power of an axe. The cross-section varies to ensure strength, stiffness, correct mass distribution and cutting power, but you cannot find the cross section that does it all perfectly. The curvature gives a natural "guillotine effect" but the thrust becomes less intuitive with a very curved blade...
Actually, I figure many swords are not optimized for pure raw cutting power, but for versatility, being able to wound sufficiently with many parts of the blade, and many techniques. Thus, one can generally find another design that does one aspect better than the sword. And yet, the sword is more useful overall
Even worse, users are not just robots that swing their swords always in the same way. Experienced practitionner will intuitively tune their techniques to match the weapon and get the most out of it, while remaining tactically viable (another thing that is somewhat hard to model mathematically).
In all that, the effect of curvature alone is a bit covered in the noise...
I'm sorry to bother you with all this stuff, but I think keeping the bigger picture in mind is important. I know it helped me when studying this stuff...
The next thing you should do, and this can be suprisingly difficult, is get your theory to face the real world: get a straight sword, a curved sword, cut as much as you can with them, and explain the differences (if any). Plenty of suprises can arise
Good luck! I hope you'll enjoy doing maths on swords as much as I do


