Postby Tom Reynolds » Fri Nov 27, 2009 3:15 pm
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Hi Dave, I agree with you that you should never let your guard down, and sparing to two un-answered hits is something I've done in the past to crudely simulate the effect of armor denying a kill on a good blow. It's not exactly your rules, though it certainly comes close.
Understand that I'm still a relative outsider to WMA, I've been looking more closely as English longsword recently but I don't have a lot of experience with it. I do however have considerable experience with asian styles (Korean most specifically).
My experience with sparring to two un-answered hits is it results in a whole lot of bruising and grappling. Bruising because people move faster, with less control, when there's incentive to hit more than once. Grappling because distance can break more readily.
I agree with you that all sparring is in the end, a game, it's however the intent which distinguishes sport from sparring and a very specific set of rules are often the dividing line.
That being said, the best way to test any set of rules in a game is to see what breaks them.
I see a few issues that may/may not break your rules:
#1 the definition of what a clean strike lends itself to ineffective tapping, slices, think Olympic fencing with two finger blade control.
#2 it's unclear if the opponent must willingly take a step to nullify his chance to strike back, does pushing an opponent count as grappling? If not, and the opponent is forced to take two steps back does he negate his counter window?
#3 To "break" these rules I would personally simply cut as fast as I can repeatedly, and because my cut is very fast I stand a good chance of landing a blow and tying up some sort of reply in a bind by pure dumb luck rather than deliberate intent.
Ex: I cut to the head, since by the rules you have to reply to the head/torso, I just cut again as fast as possible in the same vicinity and chances are good our blades will meet, if they don't, no loss, I cut again to the head... the unfortunate consequence may be that kendoka find the competition very appealing because they tap, push and cut repeatedly to the head which often randomly enter a bind (firsthand experience tells me so).[/quote]
Tom Reynolds wrote:
I'm not sure a very specific set of rules is what distinguishes sport from sparring or from real combat. Given that, I'm not sure that sparring is in the end just a game. It seems to me that a sport (or a game) has a completely different goal from actual hand-to-hand combat, or even sparring.
The ultimate objective of a sporting contest is to measure which contestant is more skillful, which is why such care is taken
to ensure that both contestants are as identical as possible. If
neither contestant has any advantage in size or strength, or age, or
better weapons, then the one that wins is just a "better fencer."
Whereas in real combat, the goal is to defeat your opponent, and
survive. Having an unfair advantage becomes highly desirable when
fighting for your life, or even when simulating a fight for your life.
In that sense, comparing a sport fencing contest and real combat really is to compare apples and oranges. And if the goal of sparring is to simulate real combat as accurately and safely as possibIe, then I'm not sure it is possible to add a specific set of rules to sparring without fundamentally changing it's character and ultimate goal.
Thanks,
Tom Reynolds