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Tom Reynolds wrote:
In that sense, comparing a sport fencing contest and real combat really is to compare apples and oranges. And if the goal of sparring is to simulate real combat as accurately and safely as possibIe, then I'm not sure it is possible to add a specific set of rules to sparring without fundamentally changing it's character and ultimate goal.
Roy Robinson Stewart wrote:Poor sparring is in my opinion worse than not sparring at all, and there's plenty of poor sparring about.
Any sparring which is festooned with rules as described here is worse than useless, in my opinion.
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Vincent Le Chevalier wrote:Roy Robinson Stewart wrote:Any sparring which is festooned with rules as described here is worse than useless, in my opinion.
All sparring is done under at least one constraint, which is that neither contestants should get seriously hurt. If you don't add more rules to enforce a realistic behaviour on the players, you end up with an environment that will not promote the use of realistic techniques. Of course this combines with the safety equipment including modifications of the swords.
Now you can choose to add implicit rules (the honor system, for example) which hangs on the fact that all the players more or less agree about what is good but can't be bothered to write it down, but in my opinion the explicit approach taken by Dave is the way to go. If anything it makes us think about what is fundamental and what we want to use sparring for. I may not agree with everything in Dave's proposition but I agree with the spirit.
Tom Reynolds wrote: Similarly, I would think that what makes a martial art great might be that it is both technically complex and challenging AND effective in real life or death combat.
although I'm coming at it from a differing perspective, I understand what you are saying.Tom Reynolds wrote:
Very, very good question. I'm not sure that anyone has any clear answers right now. Nor, in fact that anyone ever will. But I will say emphatically that even though I disagree about our community needing standardized rules, I heartily agree about it needing vigorous and civil discussions like this one. Vigorous debates and even hearty disagreements, without ad hominem attacks, are actually good for our art and our community. This thread shows it!
Thanks again, David...
Tom Reynolds wrote:Dave Rawlings wrote:
As the fight is not a real fight to the death we want to show as much of a martial mind set as possible whilst accepting certain indefinites such as did the shot finish him, sever his sword limb, blind him render him incapable of movement? and so on will be impossible to prove.
Tom Reynolds wrote:
Hi, Dave. I agree with most of what you have said here, and will only add that I think that the outcome of some shots - possibly a lot - would not be in doubt to any reasonable and/or informed observer. I have faith that the majority of the members of our community are like that, and not like the famously quarrelsome Monty Python knight who said, "only a flesh wound - I've had worse!" For someone like that, there is always a way to wriggle out of any scoring system.
For the sake of being Socratically difficult, suppose that I am in real longsword combat facing an opponent who is a foot taller and 150 pounds heavier than me. Or, say that I am in real combat armed only with a dagger, facing someone with a longsword who is about my equivalent physically.
I'm sure there are other examples, and perhaps you or someone else can think of better ones. But my point is that I can think of combat situations where it might actually be a good tactical approach to commit "wide and flicky hits," in order to deceive my opponent as to my real abilities and encourage them to make mistakes. In some circumstances, their making mistakes might be the only chance I have of survival!
A pleasure, it can never be THE way to heal rifts, but it is a part of the bridge. It is not a debate about THE way to spar either, it's for open tournaments, such as you may see in Germany in the summer next year.Tom Reynolds wrote:Dave Rawlings wrote:
Finally (for now), Dave, let me say again that I appreciate your consistently good natured approach to this thread. As I understand it, the original goal of this thread was to propose an objective or at least consensual set of rules for deciding who wins a sparring match. The ultimate goal of this rule set is to help heal the splits in "our fractured community," as you put it in a previous post.
I couldn't agree more that it would be great to "splint our fractured community." But one reason why I disagree that standard rules are the right approach, though, is that I think our community and our understanding naturally develop dialectically. That is to say, through reasoned, rational, civil disagreement and debate. I would hate to see anything limit that debate by limiting differences of opinion.
So, while I still disagree about a rule based approach, I think that discussing it like this is exactly what our community needs. Because it makes us think carefully about it. Sort of like the way that allowing students to have a cheat sheet in exams is a sneaky, underhanded, but highly effective way of getting them to study for those exams!
Thanks again for an interesting thread, Dave. I'll look forward to further entries...
Tom Reynolds wrote:And if the goal of sparring is to simulate real combat as accurately and safely as possibIe, then I'm not sure it is possible to add a specific set of rules to sparring without fundamentally changing it's character and ultimate goal.
Chris Ouellet wrote:Dave, can you please post the full up-to-date rules?
Have you considered chalking the weapons? If you apply chalk to the cutting edges then you can readily distinguish areas struck.
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