Postby John_Clements » Thu Jun 10, 2004 3:57 pm
The challenge for students of Renaissance martial arts is to conduct free-play bouting that is historically based and in a manner that is safe but fairly realistic in consideration of the action of real weapons in real combat. So, recall here ARMA’s four time-proven guidelines that we employ as general rules of thumb for our mock-combat fighting practice:
Control = not hitting hard nor too fast to prevent injury, plus not hitting off target
Intent = striking with some degree of force in proper range to ensure actual contact and in a manner that has sufficient motion to simulate the inertia of a real damaging blow
Placement = edge alignment, targeting
Time-on-Target = sufficient interval of time where weapon is on contact in order to simulate the energy that would have impacted or penetrated
Try to apply these and you will solve many concerns.
Relying on these four elements, control, intent, placement, and target-time, to guide how you spar without regard to “scoring” points or “winning”, permits testing yourself against your fellows in order to gauge your skill and progress. In this way you sharpen your perceptions, practice your techniques, and improve your sense of timing and distance.
Additionally, we employ a “three second rule” for any grappling, where unless someone calls “stop!” or “taps out” everyone ceases any holding or seizing actions within roughly three seconds of closure. This helps prevent accidents and injuries during sparring where sudden grappling and wrestling moves can be very dangerous –especially when one party is inexperienced or unprepared.
JC
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