Hi Chris, here you go, there are a few things I'll ask for opinions on that aren't in the rules yet, but that's for in the week
Scoring. There are several ways to score:
1: The Clean Strike.
You must enter into distance, strike the opponent and exit striking distance.
The point is awarded on completion of these conditions.
Your opponent(the struck) will will be allowed one step, to strike you in return if he does so you lose your point.
You may score by striking any part of the opponent.
You may parry or counter cut as you exit distance.
2:The second point.
A second point can be gained, if while exiting or controlling you strike the struck a second time.
If you strike more than twice you can still only score a maximum of 2 points.
If at any point (before the natural space*1) you are struck in return, you lose both points.
3:Pinning.
You can also score by trapping the opponent in some manner(ie pressing the hands, trapping with the buckler or off hand). the struck will be allowed up to two disengaging steps after being struck, to score you must maintain the pin for these steps*5.
You must still strike in order to score.
3b:securing. You can score by grappling the weapon arm and immobilising it, if you do this and deliver a strike, the step rule is suspended.
You must still strike in order to score.
4: Grappling.
You can grapple the opponent to the floor, you must remain standing, if you get struck on entering, your opponent gets the point.
5: Ring out.
If your opponent leaves the ring while the bout is running, you will be awarded a point.
Countering the score.
The struck may rob the you of your point by striking you in return.
He will be allowed a maximum of one step, to do so.
The judge will control the limit of time allowed to strike a return by imposition within the natural space (see note 1).
In order to null the score he must strike to the head or torso (or weapon arm see *2).
If he is successful in striking you, you lose all of the points you gained in that exchange.
Strike values.
The first scoring hit, can be to any part of the head body or limbs.1 point.
To null the score the struck must return a strike as shown below.
If struck in/return strike must be to:
Head /head or torso.
Torso /head or torso
Weapon arm /head or torso
Non weapon bearing limb. /head, torso or weapon arm
Bout durations and limits.
Each bout will consist of 10 exchanges*3.
or a lesser amount of exchanges within a 2 1/2 minute limit.
the clock will only be halted in extreme circumstances (eg injury).
The winner will be the party with the most points within these limits.
Double hits
a double hit it when both parties strike with no noticeable gap, (ie less than a second between). A no score is given.
The time out:
If neither party is advancing and the judge deems it necessary a ten second audible count may be given, If no meaningful advance is given within that time a no score is called.
If one party does nothing but retreat the same rule may be applied however the judge may award a single point to the party that was advancing at the beginning of the count. The count will continue until a meaningful action is taken.
Optional rules and fine print
Exchanges
An exchange is from the command to fight, either the first hit, forced ring out, a successful grapple, or man down.
Rule 1 clean strikes and points
A clean strike (a strike capable of scoring) will be:
Any edge, point, or pommel contact on any part of the body, this applies also to buckler strikes, a successful grapple.
Strikes with the flat will not score.
Rule 2 double kills
In the event of a strike being given and a strike being received at or almost at the same time a no score will be awarded regardless of the location struck on either party.
Rule 4 grapples and secures.
A clean take-down grapple (unopposed) will be awarded a full point.
To be clean it must be:
i: unopposed with, no strikes cuts or thrusts contacting the grappler.
ii: result in one party being taken to the ground with and one still standing,
A grapple that ends with both parties on the floor will be given no points and the fight will be reset.
A pommel strike counter is not regarded as opposition, but will be awarded as a double kill.
any unresolved standing grapple will be halted after five seconds.
Any grapple taken to the floor must abide by the above rules must be done with minimum force and maximum control.
failure to grapple safely will result in disqualification.
IF the grappler is struck by any part of the blade (point or edge) on entering, he does not score the point, the point being scored instead by the grappler’s opponent.
Arm grapples and weapon secures
If a weapon arm/stationary weapon, is secured* and a blow delivered, with no counter blow received, a full point will be awarded, upon the release of the arm/weapon, no returning cut is allowed.
*a secure: may be:
i: a grip on the arm, or stationary weapon
ii: a trap/pin, of said items with either arm, hand, or buckler
in all cases the motion of the weapon must be visibly halted for the grapple/secure to be considered “on”.
Rule five
If a pommel strike (/buckler strike/punch/butt) is given unopposed a point will be awarded.
If struck by the blade in return the score is given to the to the blade strike (on successfully achieving natural space, or weapon control).
If like is countered with like (or any of the four interchanged) the score is null (no points)
The limb interrupt.
If a strike or would have struck either head torso or weapon arm, and and another limb is placed in its path, the strike is deemed to have hit the original target.
This also applies to:
pushing the limbs against the blade to force through an attack.
Grasping or grappling a moving blade.
Note.
*1:Natural space:
Natural space is the gap created when one party flees back, or out beyond striking distance. and the other party does not pursue them
* 2: Non threatening cuts, if in the exchange one party strikes to the non weapon bearing limb, he may be struck in return to the body head or the weapon bearing limb. This is to encourage proof that he has chosen a finishing*4 attack.
*3 in the final and semi final, exchange number may be increased.
*4 finishing attack, an attack that would either: stop the fight immediately or within a very short time.
*5at this point the step rule is suspended and the point is awarded.