Open rules, community project

For Historical European Fighting Arts, Weaponry, & Armor

Moderators: Webmaster, Stacy Clifford

Tom Reynolds
Posts: 28
Joined: Mon Nov 23, 2009 1:39 pm
Location: Albuquerque NM

Postby Tom Reynolds » Sat Dec 05, 2009 5:45 pm

Chris Ouellet wrote:

Hey Tom, you misunderstand me, when I say sparring is "a game" it's in the most general possible sense of the term. I'm a strong advocate of a small *very small* number of rules as evidenced by my the 2nd post in this thread.
Think of flight simulators that soldier use to train for war, they are a "game", the soldiers themselves refer to it that way (I know for a fact). It is not war, it will never completely replicate war, but it's damn essential and you learn a lot.

It's very important in my experience that people approach sparing as a game, with the same mindset that you would a flight simulator. If you approach sparring as if it were war, and you've trained to execute war technique, then loss of control can and will surface in the heat of combat as war technique comes naturally and obviously that's a real danger.

In this sense the first goal of sparring should be that everyone walks out intact (2 eyes, 2 ears, same brain, etc..) and the secondary goal is the accurate representation of combat. It's a game, like a flight simulator, not war.


Tom Reynolds wrote:

Not really, Chris, I don't think we're all that far apart. Of course I agree that the number one goal of sparring is that no-one gets hurt. And I also agree that sparring is a game, and is simulated combat like a flight simulator is simulated flying. The simulation is never going to be, and shouldn't ever be, an EXACT duplicate of the original. Too many people could get hurt if it were.

But in both cases, the value of the simulation is determined by the degree to which it duplicates the reality. The more faithfully it duplicates the reality, the more valuable the simulation will be as training and preparation for the real thing. I doubt if the soldiers you talked about would be very interested in participating in war games that made no attempt to failthfully simulate real combat, on the grounds that this would make the games too dangerous.

In the war games that you speak of, I would think that there inevitably has to be a certain amount of trust. You must teach real war skills to soldiers, because eventually their lives will depend on them. But at the same time, you will never know for sure that those soldiers won't EVER lose control at some time during that training, and apply those skills inappropriately.

For that matter, I just saw most of an episode of National Geographic's "Fight Science" series, on self-defense techniques. It presented a number of genuinely potentially lethal, extremely dangerous techniques. But, then, if they weren't risky then they wouldn't be effective self-defense techniques!

I think the same conundrum applies to RMA. Certainly the majority of our community members are not soldiers. Certainly very, very few of us are ever likely to need to defend ourselves on the street with a longsword. But in the interest of historical authenticity, it is important to acknowledge that these techniques we study were originally intended as preparation for war or for self-defense. Emphatically NOT just as games.

So in the end, my point is I disagree that RMA is either war OR a game, but not both. I like your analogy of war games, which are indeed games, but games for a specific purpose of preparation for the real thing.

And I emphasize (forgive me for repeating myself) that even though most of us don't need to prepare for the real thing, for the sake of historical authenticity we ALL need to study these skills in the spirit for which they were originally intended - as preparation for war or for self-defense.

How we go about designing historically authentic RMA war games that simulate real combat as faithfully as possible without getting anyone killed, is certainly a good question. I for one do not have any easy answers.

But I do believe we can get there, as long as we continue good dialogues like this one. And as long as we don't lose sight of our goal in reconstructing this art.

Thanks, Chris
Thanks,

Tom Reynolds

Chris Ouellet
Posts: 83
Joined: Wed Aug 02, 2006 3:38 am

Postby Chris Ouellet » Sun Dec 06, 2009 8:20 am

We're definitely on the same page Tom, I agree with everything you said.

David Rawlings
Posts: 32
Joined: Mon Feb 04, 2008 4:12 pm
Location: Londonish
Contact:

Postby David Rawlings » Sun Dec 06, 2009 5:34 pm

Hi Chris, here you go, there are a few things I'll ask for opinions on that aren't in the rules yet, but that's for in the week :D

Scoring. There are several ways to score:


1: The Clean Strike.

You must enter into distance, strike the opponent and exit striking distance.

The point is awarded on completion of these conditions.

Your opponent(the struck) will will be allowed one step, to strike you in return if he does so you lose your point.

You may score by striking any part of the opponent.

You may parry or counter cut as you exit distance.

2:The second point.
A second point can be gained, if while exiting or controlling you strike the struck a second time.
If you strike more than twice you can still only score a maximum of 2 points.
If at any point (before the natural space*1) you are struck in return, you lose both points.

3:Pinning.

You can also score by trapping the opponent in some manner(ie pressing the hands, trapping with the buckler or off hand). the struck will be allowed up to two disengaging steps after being struck, to score you must maintain the pin for these steps*5.

You must still strike in order to score.

3b:securing. You can score by grappling the weapon arm and immobilising it, if you do this and deliver a strike, the step rule is suspended.

You must still strike in order to score.

4: Grappling.

You can grapple the opponent to the floor, you must remain standing, if you get struck on entering, your opponent gets the point.

5: Ring out.

If your opponent leaves the ring while the bout is running, you will be awarded a point.

Countering the score.
The struck may rob the you of your point by striking you in return.
He will be allowed a maximum of one step, to do so.
The judge will control the limit of time allowed to strike a return by imposition within the natural space (see note 1).
In order to null the score he must strike to the head or torso (or weapon arm see *2).
If he is successful in striking you, you lose all of the points you gained in that exchange.
Strike values.
The first scoring hit, can be to any part of the head body or limbs.1 point.

To null the score the struck must return a strike as shown below.

If struck in/return strike must be to:
Head /head or torso.
Torso /head or torso
Weapon arm /head or torso
Non weapon bearing limb. /head, torso or weapon arm

Bout durations and limits.
Each bout will consist of 10 exchanges*3.
or a lesser amount of exchanges within a 2 1/2 minute limit.
the clock will only be halted in extreme circumstances (eg injury).
The winner will be the party with the most points within these limits.

Double hits
a double hit it when both parties strike with no noticeable gap, (ie less than a second between). A no score is given.

The time out:
If neither party is advancing and the judge deems it necessary a ten second audible count may be given, If no meaningful advance is given within that time a no score is called.
If one party does nothing but retreat the same rule may be applied however the judge may award a single point to the party that was advancing at the beginning of the count. The count will continue until a meaningful action is taken.

Optional rules and fine print

Exchanges
An exchange is from the command to fight, either the first hit, forced ring out, a successful grapple, or man down.

Rule 1 clean strikes and points
A clean strike (a strike capable of scoring) will be:
Any edge, point, or pommel contact on any part of the body, this applies also to buckler strikes, a successful grapple.
Strikes with the flat will not score.

Rule 2 double kills
In the event of a strike being given and a strike being received at or almost at the same time a no score will be awarded regardless of the location struck on either party.

Rule 4 grapples and secures.
A clean take-down grapple (unopposed) will be awarded a full point.
To be clean it must be:
i: unopposed with, no strikes cuts or thrusts contacting the grappler.
ii: result in one party being taken to the ground with and one still standing,
A grapple that ends with both parties on the floor will be given no points and the fight will be reset.
A pommel strike counter is not regarded as opposition, but will be awarded as a double kill.
any unresolved standing grapple will be halted after five seconds.
Any grapple taken to the floor must abide by the above rules must be done with minimum force and maximum control.
failure to grapple safely will result in disqualification.
IF the grappler is struck by any part of the blade (point or edge) on entering, he does not score the point, the point being scored instead by the grappler’s opponent.
Arm grapples and weapon secures
If a weapon arm/stationary weapon, is secured* and a blow delivered, with no counter blow received, a full point will be awarded, upon the release of the arm/weapon, no returning cut is allowed.

*a secure: may be:
i: a grip on the arm, or stationary weapon
ii: a trap/pin, of said items with either arm, hand, or buckler
in all cases the motion of the weapon must be visibly halted for the grapple/secure to be considered “on”.
Rule five
If a pommel strike (/buckler strike/punch/butt) is given unopposed a point will be awarded.
If struck by the blade in return the score is given to the to the blade strike (on successfully achieving natural space, or weapon control).
If like is countered with like (or any of the four interchanged) the score is null (no points)

The limb interrupt.

If a strike or would have struck either head torso or weapon arm, and and another limb is placed in its path, the strike is deemed to have hit the original target.

This also applies to:

pushing the limbs against the blade to force through an attack.

Grasping or grappling a moving blade.


Note.
*1:Natural space:
Natural space is the gap created when one party flees back, or out beyond striking distance. and the other party does not pursue them
* 2: Non threatening cuts, if in the exchange one party strikes to the non weapon bearing limb, he may be struck in return to the body head or the weapon bearing limb. This is to encourage proof that he has chosen a finishing*4 attack.
*3 in the final and semi final, exchange number may be increased.
*4 finishing attack, an attack that would either: stop the fight immediately or within a very short time.

*5at this point the step rule is suspended and the point is awarded.

User avatar
Sal Bertucci
Posts: 591
Joined: Fri May 02, 2008 8:04 pm
Location: Denver area, CO

Postby Sal Bertucci » Sun Dec 06, 2009 9:39 pm

I've noticed some things this go around.

What about strikes with the cross? I've been in situations where we had closed to grappling, and I was able to free my sword arm and punch him in the face (read mask) with the cross. That should be awarded a point in my book, but isn't an option in the rules at the moment.

Also, Hypothetical situation with the Longsword, we're sparring. We get bound up, I manipulate your blade to the side and clock you in the face with my left hand. (Or right, it doesn't really matter) I quickly push you away, and hit you single handed to the head with the blade.

Is this 1 point or 2, and why?

David Rawlings
Posts: 32
Joined: Mon Feb 04, 2008 4:12 pm
Location: Londonish
Contact:

Postby David Rawlings » Mon Dec 07, 2009 8:04 am

Hi Sal thanks for sticking in there:)
Sal Bertucci wrote:What about strikes with the cross? I've been in situations where we had closed to grappling, and I was able to free my sword arm and punch him in the face (read mask) with the cross. That should be awarded a point in my book, but isn't an option in the rules at the moment.


same as a pommel strike, anything that is not an edge or point is treated the same as this section...
If a pommel strike (/buckler strike/punch/butt) is given unopposed a point will be awarded.
If struck by the blade in return the score is given to the to the blade strike (on successfully achieving natural space, or weapon control).
If like is countered with like (or any of the four interchanged) the score is null (no points)

Sal Bertucci wrote:Also, Hypothetical situation with the Longsword, we're sparring. We get bound up, I manipulate your blade to the side and clock you in the face with my left hand. (Or right, it doesn't really matter) I quickly push you away, and hit you single handed to the head with the blade.
Is this 1 point or 2, and why?

it would be 2 points as you struck twice..

However if I strike you in return with the blade with the after blow, I would only get double kill as one of your blows had been a blade strike.

David Rawlings
Posts: 32
Joined: Mon Feb 04, 2008 4:12 pm
Location: Londonish
Contact:

Postby David Rawlings » Mon Dec 07, 2009 8:33 am

new wording for the limb interrupt rule:

The limb interrupt.

If a strike would hit the torso head or weapon arm(having the correct distance and path to do so)and another limb obstructs its path(deliberately or accidentally) , the strike is deemed to have hit the original target.

this applies to:

Deliberate blocking of a blow with the sword with a limb (deliberately placing a limb in front of an incoming blow or thrust, the limb being deemed insufficient to stop motion of the blow)
accidental or incidental obstruction of the blow with a limb.(example: having you arms at your side and being struck towards the torso, you will get hit in the arm but it counts as torso, the limb being deemed insufficient to stop motion of the blow).

This also applies to:

pushing the limbs against the blade edge to force through an attack.

Grasping or grappling a moving blade.

User avatar
Sal Bertucci
Posts: 591
Joined: Fri May 02, 2008 8:04 pm
Location: Denver area, CO

Postby Sal Bertucci » Mon Dec 07, 2009 9:05 am

Why do you have this limb rule if hitting anywhere in the body is worth the same?

David Rawlings
Posts: 32
Joined: Mon Feb 04, 2008 4:12 pm
Location: Londonish
Contact:

Postby David Rawlings » Mon Dec 07, 2009 10:37 am

to stop people playing the after blow

ie I get hit, step and hit back at your head, you put your left hand in the way.

as the counter blow has to hit head or torso... you could block with the arm, this means you can't.

User avatar
Sal Bertucci
Posts: 591
Joined: Fri May 02, 2008 8:04 pm
Location: Denver area, CO

Postby Sal Bertucci » Mon Dec 07, 2009 2:59 pm

ok, right. Should have seen that. sorry.

David Rawlings
Posts: 32
Joined: Mon Feb 04, 2008 4:12 pm
Location: Londonish
Contact:

Postby David Rawlings » Mon Dec 07, 2009 4:19 pm

Sal Bertucci wrote:ok, right. Should have seen that. sorry.

Nah, it's a lot to read through, thanks for taking the time:)

User avatar
Michæl Bunch
Posts: 11
Joined: Wed Sep 02, 2009 1:31 pm
Location: Los Angeles County

Postby Michæl Bunch » Thu Dec 10, 2009 1:33 am

First off I want to say that it is really interesting and cool of you to go through the effort of putting this rule\point system together. Shows determination! So my respect to you for that. But second, I think I can simplify your system in this way:

I. Remove point system and replace it with a Incapacitate\Continue system based on the honor system. If someone gets a good strike that each person knows for sure would take them out of the fight, the sparring match is over and reset. If there is doubt, continue fighting. Encourages honor and solid strikes.

II. Honor system for targeting. Everything goes but don't be "that guy" if you get my drift. If you are both unarmored, use control and don't hit in certain spots that can cause permanent harm to your partner. As in, don't kick them in the balls or thrust them in the throat. If you are both armored, again use control and don't try to eye gouge or whatever. Regardless, if in doubt set agreed upon rules before hand.

III. Striking and grappling is a-ok. Again there are no points so this would keep going until someone taps out or can't fight anymore. Honor system is a must, don't need people ignoring tap outs in an arm-bar and you certainly don't need people getting kicked when they are down.

IV. No time limits. Fight until you can't fight anymore.

V. Last person standing is the "winner", though really sparring isn't about winning in my opinion it is about learning.

What do you think?

User avatar
Sal Bertucci
Posts: 591
Joined: Fri May 02, 2008 8:04 pm
Location: Denver area, CO

Postby Sal Bertucci » Thu Dec 10, 2009 9:04 am

I don't have a problem with those as loosely defined sparring rules; however, what Mr. Rawlings is suggesting is designed for a tournament environment. As such would require more structure and less ambiguity. Also, in a tournament timed bouts are a must.

User avatar
Michæl Bunch
Posts: 11
Joined: Wed Sep 02, 2009 1:31 pm
Location: Los Angeles County

Postby Michæl Bunch » Thu Dec 10, 2009 1:42 pm

I'm not sure I entirely disagree, but what is your reasoning for a rigid system of rules? I've found that timed bouts are good in some martial arts competitions, but overall they encourage people to have poor cardio and endurance. When I was in the Marine Corps we would fight until we couldn't fight anymore and the person who couldn't hack it got taken down to the deck. If we do practice a combative art, why have timed bouts when there are no timed bouts in a real fight?

User avatar
RayMcCullough
Posts: 160
Joined: Tue Sep 26, 2006 9:05 am
Location: Robertsdale, AL

Postby RayMcCullough » Thu Dec 10, 2009 3:50 pm

"If we do practice a combative art, why have timed bouts when there are no timed bouts in a real fight?"

Real fights also end quickly since the combatants are trying to kill or maim or injure seriously each other. Folks who are learning a combative art do not need competitive sparring either. They need sparring, but not for competition and tournament. If a Martial Art is what you want than don't compete. If you want to compete than do that. Just don't confuse the two.

I believe if realism is what you want, you will not find it in sporting contest. Rules cannot enhance good technique. They in themselves will distort the Art. The Art is not a collection of techniques. BUT, If you want to compete than cool. You all have definitly put alot of thought into your sport.

Someone mentioned the Dog Brothers, They do not compete, but they do spar.

While this is how I feel about the sportification, please don't let it side track the thread. I just find it hard and problebly impossible to mix the sport and the Art.
"The Lord is my strenght and my shield, my heart trusteth in Him and I am helped..." Psalms 28:7

"All fencing is done with the aid of God." Doebringer 1389 A.D.

User avatar
Sal Bertucci
Posts: 591
Joined: Fri May 02, 2008 8:04 pm
Location: Denver area, CO

Postby Sal Bertucci » Thu Dec 10, 2009 3:59 pm

Let me start by clarifying a few things.

1.These aren't my rules
2.I don't believe that tournaments will benefit the art overall.
3.These rules are to take place in a specific environment.

Why would such a tournament need these rules? This tournament system is designed so that people from various schools and ideas can come together and spar competitively in an effort to bring the community together, as it were. Such a rule system would be necessary if only to ensure that everyone is on the same page, and fights by the same system. As opposed to "Well WE don't do it that way, so I'm not counting that" hypothetical situations etc.

Why have timed bouts? Again, these rules are designed for a large gathering of people from diverse places. More than likely whoever is hosting the event has a timetable that then need to meet, and having 20 15min "octopus death matches" would throw a monkey wrench into that, which would not be acceptable.

Why have timed bouts when there are no timed bouts in a real fight? Why have multiple encounters when you only have one shot in real life? This is an artificial environment for a bunch of people who have made time in there schedules to be at a certain place for a set period of time. These rules are not (and in my opinion should not) be used in a regular training routine. I admit that there is merit in occasional supplementation with these rules, but let's not take them for more than they are.

Just my thoughts.


Return to “Research and Training Discussion”

Who is online

Users browsing this forum: No registered users and 18 guests

 
 

Note: ARMA - The Association for Renaissance Martial Arts and the ARMA logo are federally registered trademarks, copyright 2001. All rights reserved. No use of the ARMA name or emblem is permitted without authorization. Reproduction of material from this site without written permission of the authors is strictly prohibited. HACA and The Historical Armed Combat Association copyright 1999 by John Clements. All rights reserved. Contents of this site 1999 by ARMA.